

Implement some sort of music in the map, would be nice to have like a different background music for each zone, it can just be normal war3 classic music. Increase the cool down of Q spells to at least 2 seconds (and make them do double damage in return for the nerf) Even tho the terrain and the atmosphere of the map is indeed great it lacks 1 very important piece, and that is the music, there is no music in the map, during my gameplay i played mostly in silence. Items and auto attacks are totally useless, and this is mainly because of having that q spell, it is just too op, why would i want stats or dmg items on my heroes when all i do is just spam q and run around, the only good items would be the ones that give hp, armor and move speed to survive more but that's it. This might just be subjective but spamming q for the entire game is not a good thing in my opinion, the q spell should have at least a 2 seconds cool down so the players won't just keep spamming q and get tired, also the fights can get stale very fast by having that q spell with no cd, when i played with the shaman for example i just kept running and pressing q the entire time for every encounter with an enemy, i don't think i attacked them normally once, it felt felt useless and a waste of dmg to do that. I liked all the little items the creeps dropped, the gold coins, hp/mp/armor buffs, etc. The creeps are also amazing, loved the little skirmishes the scarlet crusade humans and the zombies/skeletons had in their region, that was pretty cool. Most crates and barrels drop something, which is great. Interesting concept with the keys and the silver crates. The terrain is great, the map feels alive. The bosses and their spells were very well done and unique, i think the best boss fight was with the Ancient Protector (The tree), his spells were the best, i loved the way he used them and his attacks can be also dodged by moving the hero in a certain pattern, loved it! It goes without saying that the themes and atmosphere of the map is top notch! Loved all the little different regions.
#A post nuclear rpg a.t.o.m. v how to#
The first time i played i noticed my Q spell didn't have a cool down so it can just be spammed to high hell, i though it was some sort of glitch but no, turns out that is the same for all heroes lol, after playing more through the game with different heroes my hands just got tired of having to keep spamming right click and q, and of course i eventually died at the Paladin crusader boss, he was much stronger than the previous bosses, his thunder clap spell deals tons of dmg and it took a while for me to understand how to dodge it but alas i still died in the end, it was fun tho. I played on the hardest difficulty, on the latest War3 version with classic graphics. What do you think?Īs it stands now, it's a great addition to the Single Player RPGs we have here in the Hive. ~ Difficulty options for different number of lives.

~ The lich fight was the most frustrating, as I was using a melee hero, and as I was closing in to land a hit, it teleports me back to the end of the room again. ~ The hardest boss would be the Paladin, as I have no idea where to go when the holy light spell was casted.

~ The revenant's spell was still casting after I killed it and it nearly got me killed as I was slowly moving out of that area. ~ I finished the game with barely a dent on my lives. Though at the end, I may have missed something, because after the lich died, nothing happened. ~ I chose the Phoenix Knight and was able to finish the game. The bosses were challenging and are definitely of high quality. The terrain and the weather effects really make it feel dark. Will try it out later and leave a review. Thank you for checking out / playing my map!

The automatic item pick up also still occurs ofcourse.įor feedback, suggestions, bugs, message me or leave a comment.
